It’s been a hot second and we’ve had a roadblock or two that kept us from properly connecting the stat screen. While this is fixed now, there isn’t enough time to properly integrate it over the next 24 hours. We will instead be releasing a new character this Friday in the 1.2 update and updating the stat screen over the weekend as we properly combine the code. While this is pretty minor on the surface, getting this screen properly connected to your thread data makes for the core structure of the update system! The great news is, this was the biggest hurdle we foresaw with the service, so overcoming it now is fantastic!